| James Flowers' Ballad Fantasy Web Resource |
| What is Ballad Fantasy? | |
| As it implies, Ballad is a fantasy roleplaying game. The Ballad system requires no more than a good imagination and a maximum of 6 six-sided dice for play (generally only 3 dice are actually needed), but maintains a high level of realism in both the spell and faith magic systems and in combat, including provision for critical injuries, aggressive attacks, armour attrition and combat fatigue. From the Author After a brief writing frenzy, I put the project on hiatus, visiting the rules every now and then to add little bits here and there. The world I envisioned for the game (then un-named) was that of the Greater Earth, a world similar to our own (perhaps our own?) suffering from an apocalyptic collapse to an early Renaissance era after having previously reached an undefined (but considerable) level of technology. Feedback | |
| Site Contents | |
| Core Rules [zipPDF~434K|v3.06|010329] : The core rules for the Ballad Fantasy game. There is little world-specific material in these rules, so they can easily be adapted to other fantasy worlds. Please note that these rules are only partially tested, so can be considered to be provisional for most purposes. Feedback is welcomed from anyone using these rules for active gaming. Note from James: I've noticed that the number of downloads has grown considerably, somewhere around the 8-10 per day mark at present. Just wondering if anyone is actually playing this game at all, and if so, can you please send me some feedback? If you think it actually shows some promise, then let me know -- I'll work some more on it; if it stinks, let me know -- I won't inflict it on people anymore. Looking forward to hearing from you! PS: I don't bite, and I take (constructive) criticism very well... | |
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| Copyright © 1994-2003 James Flowers. All rights reserved. Last update made 28th July 2003. Update Details: Added new Tunnels & Trolls and Earthdawn content. |